diff --git a/enemi_kamikaze.pde b/enemi_kamikaze.pde new file mode 100644 index 0000000..199021b --- /dev/null +++ b/enemi_kamikaze.pde @@ -0,0 +1,5 @@ +//ici il faut faire un enemie qui te fonce dessus +int pv_tres_mechant = 2; +float cooldown_fonce = random(3,10); +int yk; +int xk; diff --git a/laser_ship.pde b/laser_ship.pde new file mode 100644 index 0000000..d7e2be9 --- /dev/null +++ b/laser_ship.pde @@ -0,0 +1 @@ +//ici il faudrat faire un laser qui one-shoot les enemies basiques diff --git a/mechant_encore_plus_mechant_que_les_mechant.pde b/mechant_encore_plus_mechant_que_les_mechant.pde deleted file mode 100644 index d99b61e..0000000 --- a/mechant_encore_plus_mechant_que_les_mechant.pde +++ /dev/null @@ -1 +0,0 @@ -int pv_tres_mechant = 2; diff --git a/space_inviders.pde b/space_inviders.pde index 35328d3..d2cfeaf 100644 --- a/space_inviders.pde +++ b/space_inviders.pde @@ -27,12 +27,14 @@ int win; float time; boolean lancermisile = false; String touchePresse = null; +int nombreEnemiRestek = nombreEnemik; Ship ship; boolean[] level = new boolean[3]; int nombreEnemi = 20; +int nombreEnemik = 20; int nombreEnemiReste = nombreEnemi; Alien [] a = new Alien[nombreEnemi]; Misile [] b = new Misile[nombreEnemi]; @@ -276,7 +278,8 @@ void setup() { //on tue tous les ennemis for (int i = 0; i