Modification du samedi 30/01/21
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@ -1,5 +0,0 @@
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//ici il faut faire un enemie qui te fonce dessus
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int pv_tres_mechant = 2;
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float cooldown_fonce = random(3,10);
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int yk;
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int xk;
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@ -1 +0,0 @@
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//ici il faudrat faire un laser qui one-shoot les enemies basiques
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@ -0,0 +1,17 @@
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//ici il faut faire un enemie qui te fonce dessus
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int p = 2;
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double random;
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public double random(){
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random = Math.random()*(10-3);
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return random;
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}
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double cooldown_fonce = random();
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//le if doit etre dans une fonction ou une class ou void ...
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void test () {
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if (test == true){
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image(mechant2, largeur/2, hauteur/2);
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}
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}
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@ -13,9 +13,10 @@ SoundFile sonExposion;
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SoundFile sonCollision;
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SoundFile sonLaser_boss;
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boolean test = false;
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int largeur = 1600;
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int hauteur = 900;
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PImage space, img_ship, misile, mechant, imgGameover, imgWin, imgboss1, laserboss1;
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PImage space, img_ship, misile, mechant, imgGameover, imgWin, imgboss1, laserboss1, mechant2;
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String misileMechant1 = "data/images/misile - mechant.png";
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int x = largeur/2;
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int y = hauteur-100;
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@ -27,7 +28,7 @@ int win;
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float time;
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boolean lancermisile = false;
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String touchePresse = null;
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int nombreEnemiRestek = nombreEnemik;
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//int nombreEnemiRestek = nombreEnemik;
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Ship ship;
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@ -70,6 +71,7 @@ void setup() {
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imgWin = loadImage("data/images/Win_game.png");
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imgboss1 = loadImage("data/images/vaiseau_enemi.png");
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laserboss1 = loadImage("data/images/laser_boss1.png");
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mechant2 = loadImage("data/mechant_tres_mechant.png");
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//on crée le ship
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ship = new Ship(x, y, 3, img_ship);
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@ -125,8 +127,6 @@ void setup() {
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miseAJourDuDeplacement();
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float d = random (1, 100);
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//Affiche l'image de fond (l'espace)
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background(space);
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@ -278,7 +278,8 @@ void setup() {
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//on tue tous les ennemis
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for (int i = 0; i<nombreEnemi; i++) {
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a[i].enemypv = 0;
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nombreEnemiRestek = 0;
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test = true;
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// nombreEnemiRestek = 0;
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boss_pv = 1;
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}
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