Modification du samedi 23/01/21
This commit is contained in:
5
enemi_kamikaze.pde
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5
enemi_kamikaze.pde
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@@ -0,0 +1,5 @@
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//ici il faut faire un enemie qui te fonce dessus
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int pv_tres_mechant = 2;
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float cooldown_fonce = random(3,10);
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int yk;
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int xk;
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1
laser_ship.pde
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1
laser_ship.pde
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@@ -0,0 +1 @@
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//ici il faudrat faire un laser qui one-shoot les enemies basiques
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@@ -1 +0,0 @@
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int pv_tres_mechant = 2;
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@@ -27,12 +27,14 @@ int win;
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float time;
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boolean lancermisile = false;
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String touchePresse = null;
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int nombreEnemiRestek = nombreEnemik;
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Ship ship;
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boolean[] level = new boolean[3];
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int nombreEnemi = 20;
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int nombreEnemik = 20;
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int nombreEnemiReste = nombreEnemi;
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Alien [] a = new Alien[nombreEnemi];
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Misile [] b = new Misile[nombreEnemi];
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@@ -276,7 +278,8 @@ void setup() {
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//on tue tous les ennemis
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for (int i = 0; i<nombreEnemi; i++) {
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a[i].enemypv = 0;
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boss_pv = 0;
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nombreEnemiRestek = 0;
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boss_pv = 1;
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}
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touchePresse = null;
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